-Why CCR was not part of the Color Bands challenge, according to head designer of Magic The Gathering: Mark Rosewater: (warning- artist is Canadian)
-The Who Super Bowl Smash Up is the only way we get any Quadrophenia on Rock Band. "5:15", "The Real Me", "Love Reign O'er Me", "Sea and Sand" WHY CAN'T WE HAVE SOME QUADROPHENIA?
-:Fire Water Burn" by The Bloodhound Gang
-For an example from Deadly Premonition, one of the side missions you do is for Michael, an aide to Harry Stewart, an eccentric businessman who is also an aficionado of gas masks. At the time of completing the game, Michael is only seen as speaking for Harry and escorting him around.
Michael adds weirdness and mystery to someone who ends up being a central character while getting little to do himself. Not a useless character, but he just serves a prupose. However, after running an errand for him, you find out that Michael is adopted and wants nothing more than to please his adopted father.
-"Stopping Points" in video games are a double edged sword. Yes, they can provide a "Hook" to get you back, but it's also a place to leave the game FOREVER. Arcanon brings up Borderlands, and like Skyrim, it's easy to forget what you're doing in a game like that because the quests are so small, and the world is so big, so if by any chance you DO come back, you're like, "Eh...."
The key there is to make the segments digestible enough in 30-60 min bursts that provide both significant value, and something big enough to come back on. I understand there's SO MUCH ELSE that a game has to account for before player psychology, but at least games are at the point to where we can have this discussion.